Audio Content Pack · Two Audio Director Toolkits

Survival Horror

The first themed implementation of the Audio Director Toolkit approach — choose 62 source-audio files, a ready-to-run workflow built with the AudioMixer and AudioSource APIs in Unity software, or a separate FMOD Studio workflow to bring adaptive audio into prototypes earlier.

A

Audio Content Pack

$24.99

The pure audio library — 62 WAV files of Full Mix music, beds, intros and stem layers, layered ambience loops, SFX, and stingers. 24-bit / 48 kHz stereo source masters, no runtime code.

Also included in both Toolkit products

A Audio Content Pack

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B

Survival Horror Audio Director Toolkit (for Unity)

$59.99

Includes all 62 files from the Audio Content Pack (A), plus a ready-to-run workflow with a 7-state music model, dynamic layers, conditional playback, SFX banks, ambient zones, adaptive mixing, custom inspectors, and a track importer. Built with the AudioMixer and AudioSource APIs in Unity software — no third-party audio middleware required. Runtime-verified with Unity 2021.3 LTS, Unity 2022.3 LTS, and Unity 6.

B Survival Horror Audio Director Toolkit (for Unity)

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C

Survival Horror Audio Director Toolkit (FMOD for Unity)

$59.99

Includes all 62 files from the Audio Content Pack (A), plus an FMOD Studio project, Desktop banks, and a Unity wrapper/API for projects using FMOD Studio. Targets FMOD for Unity 2.03; banks for other target platforms must be rebuilt in FMOD Studio.

C Survival Horror Audio Director Toolkit (FMOD for Unity)

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Audio Director Toolkit — In-Game Demo (Unity · FMOD)
Audio Content Pack — Demo Reel
Audio Content Pack — SoundCloud Preview

Survival Horror is the first themed implementation of a broader Audio Director Toolkit approach. It supplies the example content and state model; it does not define the long-term genre boundary of the Toolkit.

Choose among three currently available products. The Audio Content Pack (A) is the pure audio library: 62 WAV files covering Full Mix music cues, beds, intros and stem layers, layered ambience loops, gameplay and UI SFX, heartbeat and breathing conditional sounds, and stingers for discovery, death, resolve, door unlock, and game start.

The Audio Director Toolkits (B and C) add a ready-to-run workflow on top of the same content: a 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase / NoMusic / Title), dynamic music layering with StemMix control, parameter-driven conditional sounds, general-purpose SFX banks, ambient zones with reverb presets, and Intensity/HP adaptive mixing. Choose the Survival Horror Audio Director Toolkit (for Unity) (B) for the AudioMixer and AudioSource APIs in Unity software with no third-party audio middleware, or the separate Survival Horror Audio Director Toolkit (FMOD for Unity) (C) for an FMOD Studio project, Desktop banks, and a Unity wrapper/API.

Each Toolkit includes all 62 files from the Audio Content Pack (A). If you own B or C, you do not need to purchase A separately.

  • Format: 24-bit / 48 kHz stereo WAV source masters
  • Unity: 2021.3 LTS, 2022.3 LTS, and Unity 6 — runtime-verified
  • FMOD product: FMOD Studio project, Desktop banks, and Unity wrapper/API
  • Demo scenes, custom inspectors, track importer, and full buyer documentation included